![]() ![]() ![]() If there are any errors, even with a brand new empty project, please contact our Support team. If you didn't use the VCC to set up your project, you'll need to install the SDK. Check our Android documentation for more details. If you're building content for VRChat for Meta Quest or Android phones, you should also be building for Android. If it does not, then go to File > Build Settings., select PC, Mac & Linux Standalone, then click Switch Platform in the bottom left. If you're using Unity Hub, click 'Open' in the top right, then select the directory where your project lives.Īfter the project is open, check the title bar to ensure it ends with PC, Mac & Linux Standalone. ![]() If your project isn't listed, click 'Add' in the project screen and select it. However you create it, you can now open your project. Create a new project, set it to 3D, and save it.Open Unity Hub (or just the editor if you chose to go that route).You can create a project manually if you'd like, but you'll need to use the Creator Companion anyway later on to install the SDK (unless you started with one of our template repos. Sadly, a Git tutorial is way beyond the scope of our documentation □ If you don't know how to use those, you should learn how! They're great.If you know how to use version control software like Git or Plastic SCM, use it! It makes it very easy to roll back changes that break your project.This is a quick way to make future migrations a huge pain in the butt! Do not use a single project for tons of different avatars or worlds. ![]() Save your projects in a mass-storage drive with a lot of space- Unity projects can get quite large, especially if you use versioning software.If you don't, you'll have to do a bunch of extra steps later that could be prone to error. The easiest way to create a pre-set project is to use the VRChat Creator Companion! We strongly recommend using the VRChat Creator Companion for this. If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content. Step 1 - Creating a project įor our first project, we'll assume you're building content for Windows PC. If you'd like to install Unity yourself, check the Current Supported Unity Version page, and install the version of Unity that VRChat currently supports- ideally using Unity Hub. The Creator Companion automatically installs Unity for you. If you already have Unity up and running, you can skip to Step 1. We strongly recommend using Unity Hub for downloading Unity, available here. If you're not using the Creator Companion, you'll also need to download the current Version of Unity. Alternatively, you can use one of our template projects on GitHub.The Creator companion can automatically install the Unity Editor, the Worlds SDK, and the Avatars SDK for you. This is the easiest way of getting started. Click here to download the VRChat Creator Companion.There are multiple ways of downloading the VRChat SDK. Done.Setting up the SDK Requirements & Downloads .META files from the dummy project into your original project Copy the newly added SDK/Plugin and associated.Install the latest SDK on the dummy project.Delete SDK and Plugins folder, as well as the the associated.Back up project to another folder (do not back up the Library folder, these files are auto-generated by Unity).If you're reinstalling the SDK in a project that contains a world using complex trigger setups, here's a safer way to update your SDK. Once the copy completes, open Unity and open your upgraded project.From your new blank project that you imported the SDK into, copy the VRCSDK3 folders into your project that you're upgrading.Until this guide says otherwise, do not open Unity. Using Explorer (Do not open Unity yet!), delete the VRCSDK3 folders from the project you're upgrading.Import the new SDK3 - Avatars package into that project.If you run into issues with upgrading via the above process, try this instead: SDK3 - Avatars - Separate Project Process If you clear the errors or restart Unity, they should go away. This is due to the SDK installing the Burst and Mathematics packages during the install process, and Unity getting a bit ahead of itself in importing them early. It is expected to have a handful of errors when you first upgrade SDK3 for Avatars to the Avatar Dynamics SDK. ![]()
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